Texas Hold'Em Terminology

All-in When you bet all your money on a hand, either voluntarily in the belief that you have the strongest hand, or because do not have enough money to cover the full amount bet by someone else. You then contend for the pot in an amount proportional to what you contributed. Ante The minimum bet that players must place into the pot by each player before betting begins. The ante is placed before any cards are dealt.
Norwalk Reflector Staff
Jul 24, 2010

All-in When you bet all your money on a hand, either voluntarily in the belief that you have the strongest hand, or because do not have enough money to cover the full amount bet by someone else. You then contend for the pot in an amount proportional to what you contributed.

Ante The minimum bet that players must place into the pot by each player before betting begins. The ante is placed before any cards are dealt.

Bad Beat When a good hand that would have been expected to win the pot is beaten by a lucky draw.

Big Blind The first bet posted by the player to the left of the player who posts the small blind. It is a forced bet. The big blind bet amount is equal to the lower bet. For example, in a $10-$20 game, the big blind is $10.

Big Pair A Pair with a value of 10 or greater.

Big Slick An A-K combination as pocket (hole) cards.

Blind Bet A forced bet that is placed before any cards are dealt. It is considered a live bet for the first round of betting. You have big blind and small blind bets in the first round of betting.

Bluff To pretend that you have a better hand than you actually do, by betting aggressively, in the hope that the other players will fold.

Boat Slang for a full house.

Bullets A pair of Aces. If these are your pocket cards, they are also known as "Pocket Rockets."

Burning a Card Discarding the top card from the deck.

Buy-in Amount The amount you must bring into a game.

Buy-in Limit The minimum amount you must bring into a 1-on-1 game.

Applies to Seven-Card Stud Poker.

Call When you place a bet equal to the previous bet.

Catch When a player makes the hand s/he was drawing to.

Check When you want to stay in the game but not place a bet. You can only check if no other bets have been placed in the betting round.

Check-Raise To check at the beginning of a betting round and then raise when a player to your left bets.

Coffeehousing When players chat about a hand they are involved in, with the intent of misleading or manipulating other players.

Call Cold Calling both a bet and a raise at the same time.

Collusion When two or more players work together in order to win a hand or succession of hands.

Community Cards Cards that are dealt to the table. All players can use these cards to complete a five-card hand.

Dead Man's Hand Two pair hand consisting of Aces & Eights. Reputed to be the hand that Wild Bill Hickock was holding when he was shot dead.

Dealer-button A flat disk that is used to signify the Dealer's position on the table in online poker. The disk is usually marked with a D.

Deuces A pair of Twos.

Drawing Remaining in the round and accepting more cards.

Drawing to a hand Remaining in the round with the hope of making one's potential hand as more cards are dealt.

Drawing Dead When a player is drawing to a hand that is not the best hand offered by the flop and will therefore be beaten even if the hand is made.

Equalized When all players have contributed the same amount of credits to the pot.

Flop The first three community cards dealt to the table.

Fold When players throw in their cards. They give up any claim on the pot in exchange for not having to contribute more money to the pot.

Flush Draw When a player holds four cards of the same suit and is hoping to draw a fifth card of that suit to complete a flush.

Go on tilt When a player loses emotional balance during a game and plays irrationally.

Gut Shot To draw to an inside straight.

Hand The best combination a player can make with the cards s/he holds plus the communal cards.

Heads Up A game with only two players in it.

Hole Cards These are the Down Cards in front of the players. (Also known as "Pocket Cards")

Inside straight draw Drawing to a straight where the cards needed to complete the straight are those in the middle of the straight. For example, you have 6-7-9-10 and need the middle card (8) to make the straight.

Kicker The highest unpaired card of a player's pocket cards.

Limping In Calling the big blind rather than raising.

Lowest Card The card that has the lowest value. Aces are high. If two players have the same lowest card, the value is determined by suit. Suits are arranged in alphabetical order from lowest to highest value - Clubs, Diamonds, Hearts and Spades.

Monster A very strong hand.

Muck When you do not want to show your hand to the table. The hand is discarded without being displayed to the table. You can muck a losing hand in a showdown, or the winning hand if everyone else has folded before you.

Nuts The best possible hand, that cannot be beaten, at a particular point of the game.

Nut Flush A flush containing the Ace.

Offsuit Cards of different suits.

Outs Cards that will make the hand that the player is drawing to.

Paint Cards The picture cards (King, Queen, Jack).

Pocket Rockets A pair of Aces as your pocket cards (hole cards).

Pot The pot is the pile of chips that accumulates as each player ante, bet and raise. All winnings are paid from the pot. The value of the pot varies. It is dependent on the stakes involved and the amount the Players bet. The pot goes to the winner of each round.

Quads Four of a kind (four cards of the same denomination).

Rainbow When the board contains 3 or 4 cards of different suits.

Raise When you increase the bet made by a preceding player. This increases the stakes for remaining Players, who now have to match the total amount including the raise.

River Card The final community card dealt.

Rock A player who will only play the best hands and nothing less.

Scare Cards High board cards (e.g an Ace that appears on the flop).

See To see someone is to call their bet.

Semi-bluff To bluff with a hand that still has drawing potential and could improve to be the winning hand.

Seven Deuce The acknowledged weakest starting card combination in Texas Hold-em (7-2).

Showdown After the last betting round, when the remaining players compare hands to determine the winner. The player with the highest value hand wins the pot.

Slow Playing Playing non-aggressively with a powerful hand; calling and betting instead of raising. This in the hope of not driving players out of the hand and thus sucking more money into the pot. Also called "sandbagging".

Small Blind The first bet posted by the player to the Dealer's left. It is a forced bet. The small blind bet amount is equal to half of the lower bet.

Stack A player's chips.

Steal To try and win the pot by betting when everyone else has checked, or by making a large raise when everyone else has called.

Suited Cards Cards of the same suit.

Turn The fourth community card dealt.

Under the Gun The player who must act first in the betting round.

Visible Cards Cards dealt face up to each Player. Players use these cards to complete a five-card combination.